jval
Junior Member

Posts: 151
Registered: 09-05 |
Csonicgo said:
heh, maybe...
Actually I'm talking about sound "curve", as in, what volumes to play sounds at what distance. Doom's sound curve was linear, though I have heard that Hexen's sound curve was logarithmic, for... some odd reason (maybe due to ambient sounds?)
In original Doom source actually it's not linear either. Sound volume depends on approximate distance, not the true distance. (See S_AdjustSoundParams() in s_sound.c in original linuxdoom source)
On the other hand I'll check Hexen's source to verify about logarithmic sound curve.
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