Jim Rainer Posted December 3, 2007 I recently downloaded the Marine Assault PWAD, and in the readme it talks about adding a zoom function.I highly recommend setting up some aliases to allow you to Zoom * *in on your targets as if using a sniper weapon. The railgun was* *included for this purpose and the main play arena was set up * *with the ability to make long distance, accurate shots in mind. * * * * *If you have not set up a Zoom alias at your console, you may * *like to use the one I have included. It will bind the Insert, * *Home and Page up keys to different levels of Zoom and the End * *key to resetting the view to normal. (Unless these keys are * *already bound to something else). * * * *If you wish to use this, add +exec njma01.cfg to the * *command line * * * *eg * * * * zdoom -file njma01.wad +exec njma01.cfg There was no 'njma01.cfg' in the .zip file. So basically, how do you do this? 0 Share this post Link to post
Patrick Posted December 4, 2007 I know how to add Zooming. I dont have the time to explain, but I know it was featured in this mod 0 Share this post Link to post
Kappes Buur Posted December 6, 2007 You might still be interested in njma01.cfg //Totally optional file to set up some zooming aliases if you want them. //key bindings defaultbind ins zoomer2x defaultbind home zoomer5x defaultbind pgup zoomer12x defaultbind end zoomreset defaultbind 0 chase defaultbind x Xhairy //sets up zooming aliases alias zoomer2x "fov 45; m_pitch .6;m_yaw .8; echo 2X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" alias zoomer5x "fov 22; m_pitch .3;m_yaw .4; echo 5X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" alias zoomer12x "fov 10; m_pitch .125;m_yaw .2; echo 12X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" //sets up zoom reset alias zoomreset "fov 90; m_pitch 1;m_yaw 1; echo zoom reset; set autoaim .5; set r_drawplayersprites 1; crosshairgrow 1; playsound scope;" 0 Share this post Link to post