jval
Junior Member

Posts: 151
Registered: 09-05 |
Almost all Doom source ports are using OpenGL rendering, so I decided that I have to follow suit!
EDIT:
You can download the beta version of DelphiDoom-GL at http://delphidoom.sitesled.com/down...DoomGL_Beta.zip
You can download the first alpha version of DelphiDoom-GL at http://delphidoom.sitesled.com/down...oomGL_Alpha.zip
This is the first working version, and it's released just for testing reasons.
Known issues:
1. When z-axisshift enabled the skydome looks ... bad. (EDIT: fixed in beta)
2. External texture support is deactivated. (EDIT: Fixed in beta)
3. Shaders are deactivated (to ensure running on graphic cards older than GF6200)
4. Lighting is limited to basic sector lighlevel, no depth-lighting.
5. Within menus, the HUD is getting transparent (I'll fix it but it's not my major concern)
Besides the above known issues I'd be glad to hear any feedback about :
1. performance on various systems
2. invisibility
3. invulnerability (I followed glboom method, shaders work only in my GF7600, not in my GF4000)
4. palette changes emulation
to ensure that this far everything works OK.
Last edited by jval on 02-25-08 at 12:22
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