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jval
Junior Member


Posts: 151
Registered: 09-05


Almost all Doom source ports are using OpenGL rendering, so I decided that I have to follow suit!

EDIT:
You can download the beta version of DelphiDoom-GL at http://delphidoom.sitesled.com/down...DoomGL_Beta.zip

You can download the first alpha version of DelphiDoom-GL at http://delphidoom.sitesled.com/down...oomGL_Alpha.zip

This is the first working version, and it's released just for testing reasons.

Known issues:
1. When z-axisshift enabled the skydome looks ... bad. (EDIT: fixed in beta)
2. External texture support is deactivated. (EDIT: Fixed in beta)
3. Shaders are deactivated (to ensure running on graphic cards older than GF6200)
4. Lighting is limited to basic sector lighlevel, no depth-lighting.
5. Within menus, the HUD is getting transparent (I'll fix it but it's not my major concern)

Besides the above known issues I'd be glad to hear any feedback about :

1. performance on various systems
2. invisibility
3. invulnerability (I followed glboom method, shaders work only in my GF7600, not in my GF4000)
4. palette changes emulation

to ensure that this far everything works OK.

Last edited by jval on 02-25-08 at 12:22

Old Post 02-21-08 10:27 #
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entryway
Senior Member


Posts: 1260
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performance is very good
edge/vavoom skies suck

Old Post 02-21-08 11:51 #
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jval
Junior Member


Posts: 151
Registered: 09-05


I was thinking of sky cube textures, even better performance, good result.... but bye-bye custom skies inside wad....

Old Post 02-21-08 11:55 #
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entryway
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see sky on map12

Old Post 02-21-08 12:07 #
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jval
Junior Member


Posts: 151
Registered: 09-05



entryway said:
see sky on map12


This is much better:
http://img208.imageshack.us/img208/4148/doom009sb0.th.jpg

Old Post 02-25-08 08:51 #
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RTC_Marine
Junior Member


Posts: 431
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jval said:


This is much better:
http://img208.imageshack.us/img208/4148/doom009sb0.th.jpg



Thats awesome! makes it look more terrifying in a way.

Old Post 02-27-08 08:36 #
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Ajapted
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Posts: 743
Registered: 04-02



jval said:
This is much better

For a minute I thought this was automatically generated from the SKY2 texture, but it is only a custom skybox (but a very nice one).

Old Post 02-27-08 13:00 #
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Planky
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Posts: 600
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What version of Delphi is this coded in?

Old Post 02-27-08 22:50 #
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jval
Junior Member


Posts: 151
Registered: 09-05



Ajapted said:

For a minute I thought this was automatically generated from the SKY2 texture, but it is only a custom skybox (but a very nice one).



It's not a skybox, actually it's a skydome :)

It uses a single texture, see it without external texture:

http://img153.imageshack.us/img153/5157/doom017yo7.th.jpg

It uses (alsmost) spherical coordinates with custom U,V coordinates and dark-ening color values near poles.

Last edited by jval on 02-29-08 at 09:19

Old Post 02-29-08 09:12 #
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jval
Junior Member


Posts: 151
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Planky said:
What version of Delphi is this coded in?


Can be compiled with Delphi 6 or greater (quite ancient). It should compile to Delphi 4 if you remove inline mmx assembly (untested).

Old Post 02-29-08 09:13 #
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Planky
Member


Posts: 600
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Good lord, that Delphi 4 may work surprises me. I have ver 6 & 7 that I can toy around with.

Old Post 03-02-08 00:34 #
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jval
Junior Member


Posts: 151
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Planky said:
Good lord, that Delphi 4 may work surprises me. I have ver 6 & 7 that I can toy around with.


I'm an old-school developer :)

Old Post 03-03-08 06:01 #
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marome
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Posts: 14
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Link is broken.

Old Post 03-03-08 17:04 #
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jval
Junior Member


Posts: 151
Registered: 09-05



marome said:
Link is broken.


Link is up!

Old Post 03-05-08 07:32 #
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