hawkwind Posted April 14, 2008 Is there a way to get the fade and outsidefog MAPINFO definitions to work in OpenGL with GZdoom ? 0 Share this post Link to post
Graf Zahl Posted April 14, 2008 They work as in software mode. Just make sure that 'Enable depth fog' is on in the options menu. 0 Share this post Link to post
hawkwind Posted April 15, 2008 ... shows how hard I looked ... :o That works nicely ... thanks. 0 Share this post Link to post