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Graf Zahl
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Now that the UDMF spec is almost finished I took the time to write a first draft of ZDoom's planned additions. Read about it here:

http://grafzahl.drdteam.org/other/udmf_zd11.txt

Suggestions are welcome, of course, but this is the feature set I consider reasonable based on what ZDoom currently has to offer.

Last edited by Graf Zahl on 05-29-08 at 09:43

Old Post 05-24-08 09:27 #
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CodeImp
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Very good, I can't wait to see all of this working. Map editing is going to be so much nicer :D

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Old Post 05-24-08 13:01 #
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Graf Zahl
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I updated the spec to 1.1 to address a few issues I noticed while implementing the parser and added a few options I forgot in the original version.

Old Post 05-29-08 09:44 #
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CodeImp
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I. Grammar / Syntax

No changes.


There better not be any changes there, or it wouldn't be UDMF ;)
No serious, why put that chapter there at all?

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Old Post 05-30-08 22:29 #
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MDenham
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CodeImp said:

There better not be any changes there, or it wouldn't be UDMF ;)
No serious, why put that chapter there at all?

I'm going to take a stab at this and say "for the same reason as a lot of other seemingly redundant information in the original spec", namely, Graf's issues with J2ME in the past.

Basically, assume nothing. (Besides, it's entirely possible that someone will end up deciding they want to implement extensions to the syntax or grammar. This would not be a good idea for anyone to do, by the way.)

Old Post 06-01-08 11:37 #
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