leileilol
dork stalker

Posts: 2379
Registered: 06-04 |
Yeah my attempts at making real-mode 3D fpses in 1995 were horribly aggravating, having to use very low res textures and wacky hz sounds (8000hz), and even then you're lucky to have it running at all with sound and 3d and not playing like wolfenstein, trying to respect the strict 640kb limit. I sure don't miss those times (in development). Doom would have not been possible without protected mode
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