Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

Posts: 3630
Registered: 12-00 |
I was playing "Suspended in Dusk" to try and compare EDGE's way of handling something that cropped up on the Zdoom forums and came up with a bug.
Quite soon after you enter the main base, you should find a room where small sections of the ceiling bob up and down simulating machinery of some kind. This is achieved by the sectors in question being split and, in hidden control areas of the sector, a barrel is placed close enough to the sectors to make them hit it if the ceiling tries to close. Before you get to the area in question, you cross a bunch of lines to close these sectors as if they were doors. The ceilings of the sectors are supposed to hit the barrels and bounce back, attempting to close again a few seconds later and then repeating this process over and over for the lifetime of the level. However, in EDGE, when you get to the area in question, the ceilings are motionless.
You can see the area in question from coordinates x-301, y 1100 but you'll need to walk there properly to activate the lines.
http://www.doomworld.com/idgames/index.php?id=13851
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