GhostlyDeath
Green Marine

Posts: 48
Registered: 08-05 |
myk said:
The placement of Doom95 is kind of wrong. It seems to be based on the sources for the executable of The Ultimate DOOM, but with the text string data for the Final DOOM IWADs. Final DOOM and Doom95 were released more or less about the same time, and Doom95 lacks the teleporter bug found in the Final DOOM executable. Its story is similar to that of the Linux source release (based on v1.9u, but with info for Final DOOM).
ZDaemon comes from csDoom, although its network code was rewritten for v1.0 (but some stuff might still be csDoom-based), and at one point Skulltag used ZDaemon network code. Even if a lot of changes were made, these are historically related as far as development is concerned.
So how would the modified tree look then?
also Doom 95 has Episode 4 messed up, so would it be basically Ultimate and Final munged together?
And also, what version of csDoom is ZDaemon based off and what version of ZDaemon did Skulltag (w/ version) take the code from?
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