Gez
Junior Member
Posts: 228
Registered: 07-07 |
Quasar said:
The Quake source code was released on or around December 22, 1999. When did ZDoom add its particle system? Also, why is the particle code in the Fusion source port identical to ZDoom's, yet under GPL license? These are questions that deserve more than a simple unsupported dismissal. Did you even bother to research at all before you made this claim?
rh-logs.txt said:
February 13, 1999
- Created things for the particle fountains and sparks.
January 30, 1999
- Added blood, gunshot, and grenade particle effects.
January 16, 1999
- Added particle fountain effects with the following colors:
red, green, blue, yellow, purple, black, and white
- Got rocket trails into a state I think looks nice.
- Improved the particle system further by making the particle sizes
adjustable, letting particles fade out over time, and moving all of
the particle thinking out of the renderer and into the play simulation.
January 10, 1999
- Added a rocket trail using the particle system.
- Added a particle system.
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