BilboHicks
Junior Member
Posts: 180
Registered: 11-07 |
Version 2.8v2 is out
Loads of enhancements ;-)
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Version 2.8 is out. This add-on pack will be the last one 'officially' supported by the scoredoom hi score server, and this will be the final version of Scoredoom. I will fix any minor sound/sprite conflicts though in the add-on pack. Also 2.8 hi score server files to follow shortly.
Features:
*Ton of new monsters.
* the terrorsphere has been toned down from 1 minute to 30 secs.
* the smartbomb now forces radius damage on bosses, so it can harm bosses better and no-radius damage flagged monsters.
* There is a Former UAC Scientist monster, which occasionally shows up and will drop UAC data you can pick up for +250, +500 & +1000 bonus points. They sort of take off like the points bunny, but nearly so frenetic!
* The Boss Rushs have been improved, so that spawned in bosses dont sometimes split into two. New bosses have been added and more extra monsters spawn in as well.
*Bug fix for the rocketlauncher no auto-aiming for primary fire. Other bug fixes.
Im anticipating some content conflicts post-release, so keep me updated on conflicting sprites & sounds, but I dont think there will be many problems.
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Release 2.7v2 Out
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New feature: Boss-Rush. When playing with the Add-On Pack on Ultimate Doom maps E1M8,E2M8,E3M8,E4M8,
you will need to finish off a series of bosses before the episode completes.
Beefed up the Nuke to be more commensurate with ammo consumed.
Other minor add-on pack tweaks.
*This release requires that the gzscoredoom.pk3 also be updated*
Scoredoom will increase par time for these levels when playing with the add-on pack to compensate.
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Release 2.7 Out
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BFG & Rocket Launcher have new alt-fire modes.
Add-On Pack-wise: New artifact & a bunch of new monsters.
Other small code & add-on pack changes for better add-on pack content,
inlcuding suggestions from players.
This release requires that the gzscoredoom.pk3 also be updated
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Release 2.6
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New custom monsters, artifacts and extr health drops can be added dynamically from the ini file.
The rate of extra health/armor and artifact drops, and the rate in which
default monsters get replaced can be altered now from the ini file
Various bug fixes.
HUD slightly improved to notify when a hi score is beaten, or if in co-op, the current player is in the lead.
Better usage of Bloodbath announcer.
2.6 Add-on pack is also available which tweaks existing monsters as well as adding new ones.
Hi Score Server now supports multiple add-on packs.
Other minor enhancements.
Release 2.5 (r4)
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Fixed a critical bug for offline hi scoring.
Better support for recording and playing demos when using online scoring.
Addonpack has been updated with a couple of gameplay tweaks.
You will need these files to use online hi scoring. Download from usual: http://www.scoredoom.com
Release 2.5 (final)
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Originally planned as a minor update to 2.4 to fix an addonpack problem, 2.5 has other improvements.
Summoned/Spawned/Resurrected enemies do NOT score points now. This is to stop spawn-camping, and likewise to give the player urgency to take out the summoner.
With the addonpack, extra powerups now spawn in the same place, rather than their placement depending on which order enemies were killed. Its still possible though for powerups to spawn in unreachable locations.
With the addonpack, the custom zombie soldier replacements are improved, and the Golem is toned down.
A few other minor enhancements.
http://www.scoredoom.com
Release SD 2.4
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Alt-Fire attacks added to the chaingun & plasmarifle. Default bindings support this.
Added support for a bunch of new add-on-pack monsters. Add-on-Pack much improved with other tweaks also.
Hi Score server now supports player profiles. (Hi score server files to be released soon for running private servers.)
This will be the final release. grab from http://www.scoredoom.com
Updated to SD 2.3.1, emergency patch fix. Grab from usual.
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Updated to SD 2.3
Get from the usual place: http://www.scoredoom.com
SD now supports two online modes 'Regular' & 'Hardcore'.
Regular mode is the same as 2.2b, whereas Hardcore mode only allows autosaves... so each level needs to be played from start to finish w.o. any saving allowed to post a score.
The hi score server has separate hi score tables for both modes. 2.2b is still supported by the server.
Taking a hiatus from the mod for the forseeable future, but will eventually get around to fixing any reported bugs ;-)
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updated to 2.2b. This gives much better sd par times for TeamTNT's Return from Oblivion and wads like Eternal.
Get from usual : http://www.scoredoom.com
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Uploaded the hi score server files 'as is' for people interested in running their own private hi score servers (with restrictions: see readme).
After playtesting with online hi scoring, I decided to revert to THE oldskool chain bonuses (+5 minimum instead of +12 minimum) since Doom's inherent randomness can make missing chain bonuses too punishing the way it was in 2.1, which can result in a save-game fest.
Other than that, SD2.2 supports new monsters from Realm 667's beastiary.
download from usual : http://www.scoredoom.com
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After some feedback, I've updated to 2.1...
download from the usual url: http://www.scoredoom.com
You will need this version to use online hi scoring. Also you will need the 2.1 add-on pack to post scores for add-on pack levels supported by the hi score server.
This will be my last version for the foreseeable future, due to other responsibilities. I will try and fix any critical bugs, if found though.
I plan to also add more wads to the scoredoom 'official' hi score table. Especially smaller wads with 1 or several maps (like Deus Vult), which I think online hi scoring lends probably itself to better.
Due to time constraints I will probably release the hi score server code 'as is' very soon. It has all the features that I want for my own use. Like I mentioned this will allow private hi score servers to be password protected from untrusted players/cheaters, which is probably the way to go, since its ultimately impossible to stop a dedicated hacker/cheater, unless you pay for ssl certs and add even more encryption etc...
Anyways, sorry for the waffling, here is the list of major changes in 2.1:
Changes in 2.1
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Now enforces any dmflags set in a wad level's MAPINFO, if found.
A dialogue box is now shown on first run instructing the player to change their player name & scoredoom online server password.
Refinement of the anti-cheat code, since some people complained:
(i)Toggling the console is allowed now.
(ii)Usage of certain menu options will now *not* disable online hi scoring before the first level is played.
(iii)An extra check for sv_cheats during the game.
AScriptedMarine class is finally fixed (for example, in the Sonic Doom intro, you will now see a proper marine and not a rocket! ;-)
+gennodes 1 is allowed on the command line, which allows levels like Hellfact.wad MAP04 to be played wihout resorting to cheating.
+compatflags is also allowed.
Hi Score Server code has been updated to not post TITLEMAP level scores :-)
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ScoreDoom has been updated to support online hi score tables, as well as some other enhancements
For what that means in detail, go to http://www.scoredoom.com
You can download it there as well as view the hi scores tables.
Just a few points when using Online Hi Scoring, and especially if you are getting the annoying purple *online hi scoring disabled* messages:
1. The 'Extra PWADS & Patches' on the main hi score table gives the wad & patch order necessary. If using the add-on pack, it should be in the 'skins' subdirectory. For instance tnt.wad requires the tnt31.wad fix, and HR.wad requires the HRMUS.WAD.
2. The final release versions of all the iwads are used by the hi score server (v1.9). You can check your iwad version with an mdr5summer and verifying against this page: http://doom.wikia.com/wiki/Doom_files
3. md5 checks are done on the pwads too, so you should use a version untampered with, like with all the files.
4. Anti-cheating is much better enforced than with the 2.0betas, and I'm confident that I have stopped any type of cheating when using the many standard zdoom options/functionality/bindings/aliases/cheats. (I've been wrong too many times in the past, so please PM if you are able to find a way to cheat! ;-)
4. The Hi Score Server is configured to auto-add player names it does not recognize. Though the client defaults the password to 'changme', which will be added. To change this on the server, go to http://www.scoredoom.com/player.php Then go to the 'ScoreDoom Setup' menu and change it there. (The doom font doesnt seem to distinguish between upper and lower case letters, so be careful)
5. http://ww.scoredoom.com goes into much more detail into the dos and donts of using Online Hi Scoring with gzscoredoom.
6. The Hi Score Server is configured to auto-add wad configuration hashes to a secondary 'public' hi score table if it doesnt recognize the md5 hash for the wad being sent (potentially due to points 1->3 above where the player thought they were configured ok)
I plan to eventually release the server files so people can run their own private pwd protected servers, after tweaking the html/php/css some more.
Thats about all I can think off. Again, its worth reading http://www.scoredoom.com for more info.
For the scoredoom 1.x thread:
http://www.doomworld.com/vb/wads-mo...edoom-v1-99r3b/
Last edited by BilboHicks on 02-18-10 at 02:25
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