BilboHicks
Member

Posts: 453
Registered: 11-07 |
Dragonsbrethren said:
Well, this is interesting, I downloaded the beta and got it setup while the add-on pack finished downloading. When that was done I dropped it in /skins, but didn't bother copying any of the monsters into my config. I was trying out Doom E1, and when I got to E1M3 I had attacking barrels instead of demons and spectres. Amusing, but I'm guessing it's not intentional. sd_custom_replacements was set to true by default (I just now noticed that), but changing it to false has no effect on this
Also, the announcer voice still plays when hitting the level end switches, even if you have it turned off.
(Do you prefer bug reports here or at the ZDoom forums? I check here more often, but it doesn't really matter to me; I can post there just as easily.)
Thank you very much. LOL, the barrel problem is due to some wacky DECORATE which got added to the add-on pack that slipped through the cracks.
Same with the intermission/finale announcer voice staying on, and that was a quick fix in the exe.
I re-uploaded the add-on pack as well as the executable archive for the fixes:
2.6 Beta add-on pack (fixed):
http://www.filefront.com/15027975/g...29ADDONPACK.rar
2.6 Beta executable package (fixed):
http://www.filefront.com/15026461/g...6%28BETA%29.rar
BTW, I don't mind where you post bug reports, whichever is most convenient, since I browse both forums.
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EDIT: For some comedy, To make all explosive barrels aggressive:
sd_rep_explosivebarrel_chance=100 (default is 40)
.....
....&
[ExplosiveBarrelReplacements]
MadBarrel=1
These lines also make interesting barrel replacements..
Swarm=1
TeslaCoil=1
Besides the default monsters, only explosive barrels and burning barrels can be replaced this way.
Last edited by BilboHicks on 11-30-09 at 04:19
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