If that means the tornado demon's going away, then I won't be missing it all that much, seeing that I hated the damn thing with a passion. (As if my beastiary strategy guide didn't spell it out clearly enough) The Poe should still be hittable whilst invisible, though. (I don't hate the thing nearly as much as the Tornado Demon, but it's a close second)
Personally, I think the Heretic/Hexen-style monsters would definitely fit well with Heretic, but the lich enemies should be among the iron lich bosses seeing how powerful they are, same deal with the maulotaurs having boss replacements. (The dark avatar's a tad easy compared to the rest of the cyberdemon-class bosses)
What about the strife-style enemies, though?
Thanks for the ideas, both of you.
Tornado demon has always been a point of contention with us, I know, since I have a soft spot for it. I will remove the invuln from it, and make it's tornado effect less prolonged.
So you think the floating robed monsters should go too? Other, swordy medieval looking monsters like the Deathknight may go too. As far as the robots/strife enemies, I do like the dark inquisitor on the bestiary, and the floating patrol bot, and since doom has demons, and demon-cyborgs, why not a few hell-tech/hacked-robots as well?
From a game play standpoint, the maulator powerup and sentry droid powerup do leave more up to chance with the scoring, as opposed to skill. But then again there is randomness inherent with how damage is dealt out in the engine (which balances out over time). The maulator powerup monster does fit the bill as too un-doomy as well, since it is straight from heretic/hexen. These powerups would be left in the pack for custom use.
Mind you, Eriance's re-skin of the maulator into that bad-ass boss will stay.
Any thoughts/feedback? Sometimes more is not better.I want the add-on pack to spruce up the enemies in a true-to-doom fashion, and not to be an AEOD (with all due respect to what it tries to do) carnival.
Last edited by BilboHicks on 06-03-11 at 17:22