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BilboHicks
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Hi Score Server support for the following wads have been added: Lunatic, Jenesis, Doom the way ID Intended (DTWID), 1994 Tune Up, Phobos Revisited, Deimos Revisited, Reverie, Doom Core, Khorus' Speedy Shit, Claustrophobia 2 and Memorial.

So there are more Ultimate Doom wads with some challenging boss rushes to take on with the add-on pack.

Memorial is basically all the Doom2 maps revised into one big map! There are some <!> icons present here and there (at the beginning at least), will look into fixing that if I get time.

Support for a version of ZPACK fixed for ScoreDoom is added as well. This version and 'fixed' versions for Lunatic.wad and 1994TU.wad can be grabbed from the updated SDFixedWadsFiles.zip file.


That was a pain in the arse. But some great wads. Over Christmas, I am planning to host some SDST games, may post on doomworld news about it.
Thinking that Memorial with the 'co-op spy cam warp' and 'spawn where died' flags set would be a lot of fun.

Last edited by BilboHicks on 12-18-11 at 00:04

Old Post 12-17-11 22:38 #
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BilboHicks
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Scoredoom and ScoreDoomST have been updated. Minor decorate changes, that will have a potentially big affect on gameplay.

Added default alt-fires to the shotgun and supershotgun, to go with the alt-fires already present with more powerful weapons. Particularly with the add-on pack, others and I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. Supershotgun alt-fire consumes 8 shells and has a very large spread and is especially devastating at close range. These changes will make the shotgun a more viable alternative against ‘bullet sponge’ enemies.

grab the updates from the scoredoom.com download page.

Also added hi score server support for Hell Awakened, Evil Tech and DWTID 1.1a.

Last edited by BilboHicks on 02-28-12 at 03:14

Old Post 02-28-12 03:01 #
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gun_psycho
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Great, those alt-fires'll definitely be very helpful against many of those much-tougher maps. It might also make some of those maps I couldn't beat with the add-on pack in no-infighting mode possible.

Edit: Lunatic Map05 (Final Countdown) comes to mind.

Old Post 02-28-12 14:13 #
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killer2
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Could someone help me with this? I've downloaded scoredoom 3.0, but can't post hi-scores. I can connect to the server, but whenever I try to change the password from "changeme", it will revert back, and when I play on the console it says "player password not valid on the hi score server".

Old Post 03-01-12 16:47 #
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BilboHicks
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killer2 said:
Could someone help me with this? I've downloaded scoredoom 3.0, but can't post hi-scores. I can connect to the server, but whenever I try to change the password from "changeme", it will revert back, and when I play on the console it says "player password not valid on the hi score server".


Go into the 'ATIFix' directory in the archive you downloaded. Use the gzscoredoom.exe there instead and try again, and it should work. Or grab the latest archive from scoredoom which has been updated.

There was a problem with the main gzscoredoom.exe I initially uploaded for this release, and how it authenticated with the hi score server.

If that doesnt fix it, I will see what else is going on.

Old Post 03-01-12 19:11 #
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killer2
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Actually it was my fault. I used a name a while ago and set a password, and then forgot it. I remembered it now, and it works just fine.

Old Post 03-01-12 19:29 #
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gun_psycho
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@Killer2: Any thoughts regarding the shotgun altfires? I use the shotgun's altfire for sniping as an alternative to the piercing railgun and the super shotty's altfire for taking down those particularly-annoying add-on pack enemies very quickly. (Hades Elemental, Maxibus, and the UAC Enforcer Mech enemies, for instance)

Old Post 03-01-12 20:07 #
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killer2
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Haven't tried the sg's altfire yet. It's in the addon pack right? I only played regular until now. Another question:why is jumping allowed when making Doom 2 records? Also the warp console command doesn't trigger purple text, even if it's essentially a teleporting command. Someone with enough knowledge about coordinates could use it to gain an unfair advantage.

Old Post 03-01-12 20:41 #
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gun_psycho
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@killer2 - The SG's alternate fire also works in "vanilla" scoredoom. As for the warp console command (not having used it myself, only the "map" console command; even then, extremely rarely were there times I went "fuck it" and used it), had I found out about that, I really would only use it for reaching those nigh-unaccessible secret level exits. (Scythe II's secret exit in Map31 for instance, where there's a bullshit time limit to get all three keys and get to the door holding said secret exit before the door stays locked.)

Edit: As for the jumping part, beats me. (Not complaining, though)

Last edited by gun_psycho on 03-01-12 at 21:00

Old Post 03-01-12 20:53 #
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BilboHicks
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killer2 said:
Haven't tried the sg's altfire yet. It's in the addon pack right? I only played regular until now. Another question:why is jumping allowed when making Doom 2 records? Also the warp console command doesn't trigger purple text, even if it's essentially a teleporting command. Someone with enough knowledge about coordinates could use it to gain an unfair advantage.


hmmn, surprised warp works, and yes, that could be used for an unfair advantage. will fix this over the weekend.

Jumping, well, its allowed since the engine allows it as control scheme, unless mapinfo says otherwise. If everyone can use jump, then all is fair. But warp will be removed.

edit: uploaded the fix, but will not enforce that version just yet. this weekend, or next week.

Last edited by BilboHicks on 03-02-12 at 03:31

Old Post 03-01-12 21:18 #
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killer2
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I am glad I could help find a bug. As for jumping and crouching, I think I see your point. Also, that map01 record is really hard. I spent half an hour yesterday...closest I got was -18.

Old Post 03-02-12 07:20 #
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BilboHicks
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killer2 said:
I am glad I could help find a bug. As for jumping and crouching, I think I see your point. Also, that map01 record is really hard. I spent half an hour yesterday...closest I got was -18.


Not surprised, Doom 2 map 01 and UDoom E1M1 are the most highly contested maps. I take you strafe-run as much as possible? Sounds like that is the difference?

IMO, Jumping and crouching is sort of analogous to having 'always run' on in modern source ports. I initially disallowed all this to be like old school doom, but players complained (especially 'always run' being disabled).
These features may allow access to areas the original author never intended (or access to 'before' they intended), but I think that adds to the fun factor and replay-ability with rediscovering the maps to get higher scores, which was the purpose of the mod to begin with.

For proper speed running,traditionalist dooming, other engines like prboom and it's complevel are much better suited.

Old Post 03-02-12 15:39 #
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killer2
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I found a really bad glitch...honestly don't know how this got past you. The "changemap" command doesn't trigger offline mode. I guess you allowed this for the player to easily go to any map they want, but it's broken because you can keep weapons and ammo. For instance, someone can changemap to 30, grab all weapons, then go to map02 and break the record that was made with only using a pistol and a shotgun because now you can use a fully loaded bfg and rocket launcher. It just doesn't seem fair. Oh, and if you remove it (which I hope you do), delete my map01 records. I sorta cheated them :P.

As for map changing, the "idclev" cheat erases your inventory, so I suggest you allow that instead.

EDIT:Then again, maybe the other map01 records were exploited as well, so whatever.

Old Post 03-06-12 10:34 #
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BilboHicks
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killer2 said:
I found a really bad glitch...honestly don't know how this got past you.

EDIT:Then again, maybe the other map01 records were exploited as well, so whatever.



Fixed, and uploaded. Players will need latest version to play with online leaderboards. Never really tested changemap myself, since I assumed it stripped inventory and reset scores. But still, this should of been caught before. Thank you for your honesty and help!

Last edited by BilboHicks on 03-06-12 at 19:24

Old Post 03-06-12 19:09 #
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