Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > ScoreDoom 2.9 Full Release (updated to 2.9g)
Pages (15): « First ... « 12 13 14 [15]  
Author
All times are GMT. The time now is 05:19. Post New Thread    Post A Reply
BilboHicks
Member


Posts: 538
Registered: 11-07



Doom_user said:
At your site, when I try to download ScoreDoomST, it starts downloading GZScoreDoom instead.


thanks. It is fixed now. (may need to reload the page)

Old Post 04-12-13 23:55 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07


Hi,

Surprisingly I mustered the enthusiasm and time to make a content update to the bonus pack. Just a few more custom enemies to play with as well as a tweak to a power up.
The engine build is now over 5 years old and I am no longer working on it at all. Actually its a hassle to get newer content to work, due compatibility issues, so it requires tweaking.

Other that that, Scoredoom & ScoreDoomST is in the process of being ported over to the latest versions of gzdoom and zandronum by a russian developer. There is no ETA, since they are waiting on Zandronum 2.0 to come out first. I will not be involved in any development or support for that release. Its still tentative but evidently they are working slowly on it.
More info here:

http://scoredoom.com/blog/

Last edited by BilboHicks on 09-18-14 at 23:13

Old Post 09-18-14 21:52 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Doom_user
Member


Posts: 285
Registered: 06-05



BilboHicks said:
Scoredoom & ScoreDoomST is in the process of being ported over to the latest versions of gzdoom and zandoranum


Awesome. The sole complaint I ever had about Scoredoom was that ScoreDoomST used an ancient, ZDoomGL-based, version of Skulltag as it's base.

Old Post 09-18-14 22:05 #
Doom_user is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07


yeah, and I spelled Zandronum wrong (again), amended the post.

Old Post 09-18-14 23:14 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
sector666
Junior Member


Posts: 149
Registered: 03-08


The name for that port is terrible largely because it's so hard to say or spell right.

And I'm excited. Scoredoom is still one of my favorite ports and I'm glad to see it's going to continue to be updated, even if it is changing ownership so to speak.

I just hope they can have as much good sense about what does or doesn't go in the addon pack as you did. Some of the most fun I've had playing Doom in the last few years has been in Scoredoom with the custom monsters on, and the careful monster selection was definitely a factor in that.

Old Post 09-18-14 23:54 #
sector666 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07



sector666 said:
The name for that port is terrible largely because it's so hard to say or spell right.

And I'm excited. Scoredoom is still one of my favorite ports and I'm glad to see it's going to continue to be updated, even if it is changing ownership so to speak.

I just hope they can have as much good sense about what does or doesn't go in the addon pack as you did. Some of the most fun I've had playing Doom in the last few years has been in Scoredoom with the custom monsters on, and the careful monster selection was definitely a factor in that.



Thank you, glad to hear that you enjoyed it! :-) Definitely more time and effort has gone into custom monster balance than anything else, due to the sheer amount of new content.

After a forum member clued me into some stuff that I missed in my last bonus pack update, I got a second wind and decided to do another update. Info & download link in the News section at scoredoom.com

Old Post 10-11-14 18:47 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
KevinHEZ
Member


Posts: 286
Registered: 02-13


I don't know if anyone has said anything about this, but i think i found a bug. Whenever i fire the rocket launcher the game simply crash everytime, i don't know if its my computer or the source port because everything is working fine.

Old Post 10-11-14 21:04 #
KevinHEZ is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07



KevinHEZ said:
I don't know if anyone has said anything about this, but i think i found a bug. Whenever i fire the rocket launcher the game simply crash everytime, i don't know if its my computer or the source port because everything is working fine.


I just did a test from a fresh install from the archive with addon pack and bonus pack in the skins directory

and started with a bat file:

'gzscoredoom -file sdgldefs.pk3 -sdmconfig sdcustombonuspack.ini'

Did not have a problem. Are you using a weapons mod? This may cause problems.

Old Post 10-12-14 02:13 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
KevinHEZ
Member


Posts: 286
Registered: 02-13



BilboHicks said:


I just did a test from a fresh install from the archive with addon pack and bonus pack in the skins directory

and started with a bat file:

'gzscoredoom -file sdgldefs.pk3 -sdmconfig sdcustombonuspack.ini'

Did not have a problem. Are you using a weapons mod? This may cause problems.



I installed from this link:
https://www.mediafire.com/?4db59d4z9x9tc5k

And only put the doom 2 and 1 wads in the folder, no mods whatsoever (no command line either). Everything worked perfectly, not a single bug or error, except the rocket launcher one.

Old Post 10-12-14 02:34 #
KevinHEZ is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07



KevinHEZ said:


I installed from this link:
https://www.mediafire.com/?4db59d4z9x9tc5k

And only put the doom 2 and 1 wads in the folder, no mods whatsoever (no command line either). Everything worked perfectly, not a single bug or error, except the rocket launcher one.



Yeah, I downloaded from there too for testing with a fresh install, and rocket launcher works fine for me with no add on or bonus pack and with them. Odd. I take it that you installed into a fresh new directory? Odd.

Old Post 10-12-14 03:32 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
KevinHEZ
Member


Posts: 286
Registered: 02-13



BilboHicks said:


Yeah, I downloaded from there too for testing with a fresh install, and rocket launcher works fine for me with no add on or bonus pack and with them. Odd. I take it that you installed into a fresh new directory? Odd.



New directory and everything, the game works until i fire the rocket launcher, then it goes into a black screen and a error message appears.

Here is the crash report:
https://www.dropbox.com/s/j33fmv14o...Report.zip?dl=0

Old Post 10-12-14 03:36 #
KevinHEZ is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 2687
Registered: 06-09


You know what this makes me think of, a mod which saves your stats from last playing any Doom maps, like a completion tick-off list but also with stats of how many times you killed what demon and how many times you used a certain weapon and all that, but it would have to display screenshots of each map in a selection screen detailing the information besides each of them, also there would be a grand total showing if you've done up to 100% of the whole game with items, kills and secrets.

Old Post 10-12-14 08:09 #
Avoozl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07



KevinHEZ said:


New directory and everything, the game works until i fire the rocket launcher, then it goes into a black screen and a error message appears.

Here is the crash report:
https://www.dropbox.com/s/j33fmv14o...Report.zip?dl=0



Thanks, but I dont have my dev environment with me anymore. I would try running in software rendering instead of opengl and see if that works. If so, then turn on opengl with minimal setting and see if that works, etc..
Basically turn to minimal settings, including not having gldefs loaded or add on packs, and PM me to let me know how you get on.

Oh yeah, and running it in XP compatibility mode might be worth a try. Also try re downloading the package and reinstalling it afresh. This is a very odd bug :)

Old Post 10-13-14 01:41 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
KevinHEZ
Member


Posts: 286
Registered: 02-13



BilboHicks said:
Thanks, but I dont have my dev environment with me anymore. I would try running in software rendering instead of opengl and see if that works. If so, then turn on opengl with minimal setting and see if that works, etc..
Basically turn to minimal settings, including not having gldefs loaded or add on packs, and PM me to let me know how you get on.

Oh yeah, and running it in XP compatibility mode might be worth a try. Also try re downloading the package and reinstalling it afresh. This is a very odd bug :)



Ok thanks man, i'm going to try everything later, i'll post here with the results.

Old Post 10-13-14 01:58 #
KevinHEZ is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
BilboHicks
Member


Posts: 538
Registered: 11-07


So, have a final 'jubilee' Bonus Pack update to ScoreDoom. Some more new enemies, tech barrels (for extra mayhem), Boss Rushes updated, and have (imo) improved custom enemy distributions in the bonus pack ini file to make the feel even more 'Doom-like' without sacrificing variety. There is also a 'combined' ini file that throws everything at you in the add-on pack and bonus pack.

http://scoredoom.com/blog/2014/10/3...s-pack-release/

Old Post 10-30-14 19:31 #
BilboHicks is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 05:19. Post New Thread    Post A Reply
Pages (15): « First ... « 12 13 14 [15]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > ScoreDoom 2.9 Full Release (updated to 2.9g)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.