BilboHicks
Member

Posts: 513
Registered: 11-07 |
sector666 said:
I kept forgetting to mention that when there's several bees buzzing at the same time the buzzing gets strangely loud.
I lowered the volume on their sounds in the latest add-on pack beta for this same reason. Though if there are a lot of them spawned, I can imagine it can get loud.
sector666 said:
Looking at the default sdcustom.ini, I noticed there's a few times where the same replacement enemy is listed more than once (to replace the same monster). The Zsec for example shows up twice to replace the same enemy, and it has a different number after it both times. Is there some significance to that?
This is a left over from the older replacement code. No real significance at all. The multiple values can be combined into a single entry.
sector666 said:
Also, what do those colons in the numbers mean?
The colons can be used when you want to specify a monster only to appear in udoom or doom2+ wads. So :1 means udoom only, :2 means doom2 (tnt & plutonia) only
sector666 said:
Anyway there's one monster that seems to have, lets say, a bit of a duplication problem. It's one of the lost soul types, one of the most recently added I think. I didn't know what it was called so I took some pictures.
I think from this you should be able to tell what it is. It's the ghostly one shown in the picture multiple times. I'm pretty sure that's the one that zig-zags a lot, if that helps:
http://imgur.com/6lCjC.jpg
To get some idea just how many ended up in the level I took this.
http://imgur.com/r9SIH.jpg
They're hard to see though so maybe this shows it better. All those white things in the sky are all that one type of lost soul.
http://imgur.com/o17Cp.jpg
There were nowhere near that many when the level started.
Yes, I need to fix that decorate. It exponentially replicates itself!
There are also some more tweaks and fixes I need to add to the add-on pack, then I plan to have a full 2.9 release this weekend, along with a full release for SDST.
I'm debating about a couple of things. The points bunny artifact in SD I'm not sure if I like. It sort of goes against the flow of the game, so I may just have points-bunnies spawn similar like in SDST.
Also I may make the 2.9 add-on pack the de facto pack for the hi score server, even though there will be (slightly) different monster sequences.
Last edited by BilboHicks on 10-08-10 at 15:59
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