BilboHicks
Member

Posts: 513
Registered: 11-07 |
BurningCadavre said:
Well, sad to say this release of ScoreDoom seems to have some unusual, game crippling errors.
The add-on pack is especially bad now unlike in the past, it bombed out on me twice on Underhalls for no real reason, I think it didn't like one of the enemy types that got spawned but I'm not sure.
I was also then playing up until The Crusher without the pack when I fired the rocket launcher and the game bombed out with this:
http://i387.photobucket.com/albums/...nknownerror.png
It's also the same kind of "error" for the add-on pack.
EDIT: Kind of reminds me back in the day when the brand new 2.0 series of ZDoom branch came about and people were still using stuff like "63 cab" and they were extremely crash happy, at least for me, with similar errors like that.
BLAH, I should of provided a download to my .ini(s) http://www.mediafire.com/?p0hmazenadafvwm
The add-on pack crashes have been fixed for the new 'patch' release. One of the replacement monsters had a problem, that would cause the game to crash intermittently.
With the Crusher crash w.o. the pack, were you playing with a completely new install? New .ini etc? Or did you install over an older release, or are sharing an ini with regular zdoom/gzdoom? Were you running any extra add-on wads/pk3s like weapon mods?
I have been putting in a little time play-testing, and I haven't really noticed any more instability than previously, but I will play some more.
I'm still waiting for my host to grant me access to phpmyadmin so I can back up the database, as well release the 'patch' version (2.9d).
I fixed it so that when playing with wads like Plutonia 2 which contain dehacked lumps inside the wad, that the SD add-on pack dehacked lump still gets executed. So there will not be a relative shortage of ammo. 2.9d will also have 2 new powerups: ammo-regen & high jump, as well as more add-on pack tweaks (hornet buzzing toned down etc.).
Another change I'm considering is to have the bfg9000 alt-fire shot to consume 200 cells vs 400. I think this is better, but I will decrease the cellpack drops to half during boss rush.
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