BilboHicks
Member

Posts: 513
Registered: 11-07 |
Save games are usually invalidated for previous versions if there is potentially a way to gain an advantage from a previous version save game. Admittedly I'm anal on this cheating thing.
Its true that in most modes, monsters damaging each other can take away your potential points, and this can affect your score compared to someone else's run through the same level, and really depends on luck. But no-infighting mode in SD means that monsters do no damage to each other either, so this mode is by far the most fair in terms of the total points available on the level per play-through. No-infighting mode was specifically made for fairness in mind. weapon randomness etc., balances out I think over sizable levels and over wads/episodes. I think the same can probably be said for infighting too, but that depends on your play style. The upshot with no-infighting is that it is much more challenging at times.
The new patch is pretty much in place, but still have some beta testing to do, as well as updating the hi score server, so it will be sometime this month/next. I will not be updating save game versions for this ;-). There will be a few new add-on pack creatures, mostly for regular SD. Regular SD's multiplayer has been enhanced as well to be more like SDST in terms of the announcer activating when the lead is lost/won. SD's multiplayer should be perfectly fine on a LAN, fast internet, even with the add-on pack, within reason.
This will be the last SD/SDST update, including add-on pack updates. I'm going to start promoting SDST multiplayer games, like on altdeath.org. So feel free to join in on some internet multiplayer competitive co-op when that gets going! I think there is a lot of fun to be had in that, for players not looking for uber-serious deathmatch.
Last edited by BilboHicks on 05-17-11 at 20:18
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