Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > (G)ZDoom bug
 
Author
All times are GMT. The time now is 02:10. Post New Thread    Post A Reply
hawkwind
Forum Regular


Posts: 789
Registered: 04-04


This applies to doom in doom format.

If a sector has the secret bitfield 128 AND a lighting type/effect the lighting effect does not work.

And this ...

Applies to this wad ...

http://www.doomworld.com/idgames/?id=15193

Notice the difference in speed in the scrolling sky for map 27 between software and hardware modes. Also try this with map 27 ... Give yourself all keys ... go to sector 868 and place the 3 skulls in their receptacles. After the cutscene look down into the pit and compare software and hardware modes.

Old Post 03-03-09 02:17 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


Can you please report such things in the proper place? If I don't manage to check this in the next few days, which is likely, it may get lost.

Old Post 03-03-09 08:09 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hawkwind
Forum Regular


Posts: 789
Registered: 04-04


I tried I don't know how many times yesterday and today to register on the DRD forums without success. I kept getting "the confirmation code you entered was incorrect" I have never had any problems with those type of antispam letters/numbers before elsewhere.

If anyone on the DRD forum can verify the issues reported here feel free to report them on the DRD GZDoom forum.

Old Post 03-03-09 22:38 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


http://forum.drdteam.org/viewtopic.php?t=3604

Also, if this problem exists in ZDoom as well, you should report it on the ZDoom bug forum instead of the GZDoom bug forum anyway.

Old Post 03-03-09 22:53 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


It most likely does. That code is 100% the same in both.

Old Post 03-03-09 22:57 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hawkwind
Forum Regular


Posts: 789
Registered: 04-04


At least one of the bugs has been FIXED

Old Post 03-05-09 22:35 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
I.C.H.I. Znot
Registered just to make one post


Posts: 1
Registered: 05-11


When i make more than one 3d floor under water (e.g. pipe or ladder) only upper looks normal, others rendered with only flats. I make in this case water alpha equal to zero, and to make water surface visible i place translucent sheet where is water level is. But this is stupid way because gzdoom render 3d floors very slowly and i don't want to see ghost traces each time when i look on them. In legacy port (which render 3d floors much much faster, about twice) i don't have render bugs like that. I tried all posible ways to solve this problem, and looks like he must be fixed only by the developers.

Last edited by I.C.H.I. Znot on 06-03-11 at 11:22

Old Post 05-24-11 15:47 #
I.C.H.I. Znot is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:10. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > (G)ZDoom bug

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory