David_Dweedle
Loser
Posts: 318
Registered: 06-09 |
esselfortium said:
"Better maps"? Not necessarily. Depending on your mapping skills and what you're trying to accomplish, you may or may not. ZDoom has a huge number of editing features that aren't available in vanilla Doom, but it won't make your maps better in and of itself of course.
A common target sourceport for WADs is Boom, the features of which are compatible with the majority of modern sourceports, so maps made for it can (almost always) be played in most peoples' favorite sourceports, including ZDoom. Depending on what you want to do, the Boom standard might be all you need.
I'll googleicious Boom and see what differences it offers.. I wanna add some complicated things like raiseing a Bridge from toxic waste but it changes texture " like in E1M3 u know the one? "
Glad ive worked out how to do teleport ambushes tho on Vanilla doom :D its actually quite easy :) glad I figured that out.
EDIT: Doom Wiki seems to tell me Boom can make Conveyor belts
QUOTE DOOM WIKI: "Scrolling walls, floors, and ceilings (including support for conveyor belts). "
As soon as ive finished my Vanilla Ultimate Doom map im going to make a Boom one and try make a Factory type map.. conveyor belts sound fun lol.
Last edited by David_Dweedle on 06-07-09 at 03:01
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