myk
volveré y seré millones

Posts: 14423
Registered: 04-02 |
Graf Zahl said:
Don't you think that this attitude is a bit arrogant?
Nah, it's practical once you play the game often and use a variety of engines, as those are hard-coded in the base source.
I still can't play Doom with the classic control setup where moving the mouse moves the player.
I don't use that either, but it's a practically universal toggle in Doom engines. If I were to enable vertical mouse sensitivity, I would say I can use it, but might be in a tight spot over thin ledges and the like (Map24 will definitely be scarier).
Nixot said:
GRR! I tried to open a door with E in ZDoom! **
Heh, you should definitely map the keys pretty much the same way in each port, plus extras that apply only to some. In engines where jumping is possible, I use the right mouse button (which is strafe and double-click use in various other engines) to jump (but also use on double-click where possible). Technically, I rarely use the right mouse button in vanilla-like engines, as there's another main use key and I really strafe with strafe-left and strafe-left keys. The mouse option can be useful for sr50 (this is like strafe-running but faster and always in a straight line, done with an extra movement to a side using strafe+turn), although I generally use a key-only way to do it which also works in other ports where the button is used by jump.
|