Eponasoft
Member

Posts: 452
Registered: 07-09 |
OK so I've been hunting around through the various source ports for a game engine that would suit my purposes. I have an old FPS based on a single-plane raycaster that I would like to remake using a DOOM engine. Originally, I attempted to craft 3D objects as levels for the Irrlicht engine, but that takes a tremendous amount of work. So, since the game really doesn't require all the niceties of a proper 3D engine anyways, I figure this is the best way to go. Vavoom seems to be the most proper engine to use for this, since most of the game logic seems to be scripted. So I'm curious as to whether or not anyone has ever used Vavoom to craft an entirely new game, and would have any insight as to potential troubles, techniques, or anything else that might be useful. :)
|