kristus
Megablast!

Posts: 9569
Registered: 07-00 |
There's nothing special about them really. Just some extra script code so Legacy would "jump" whatever it was that decided to make it crash.
Like this script here, at first it was just one script. But after I had added monsters to the map, it started to crash the game when script 112 was ran. I figured out that it only crashed if it was the linespecial that triggered that particular script (iirc). So I made an extra script to run the other script. Really silly stuff, but it worked.
code:
script 112
{
if(notmyst == 1)
{
objtarget(104, 115);
objtarget(105, 115);
objtarget(106, 115);
objtarget(107, 115);
objtarget(108, 115);
objtarget(109, 115);
objtarget(110, 115);
objtarget(111, 115);
objtarget(112, 115);
objtarget(113, 115);
objtarget(114, 115);
}
}
script 114
{
if (action == 0)
{
action = 1;
startscript(112);
}
}
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