andrewj
Senior Member

Posts: 1344
Registered: 04-02 |
Gez said:
If it's not too hard to add, it wouldn't be a bad idea, though, given it's been adopted by PrBoom, Eternity and ZDoom and therefore widely used in "Boom-compatible" mods.
Yeah I get that.
Firstly, this feature never seemed very useful imo. There was always something more important to do.
Secondly, one of the issues was that the sky transfers allow multiple different skies on the screen at the same time, as shown by the MBF demo 'sky.wad'. EDGE could not support that because of the way sky is handled in the OpenGL renderer, and I don't like having half-broken features (and the bug reports about them, heh).
Finally, after being involved in EDGE for over 11 years (off and on), I really am sick and tired of working on it. Working on a source port lacks a certain satisfaction you get from other projects (like making maps), since it can never be "finished", there is always some additional feature somebody would like. I have little desire to work on EDGE these days, tbh.
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