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neubejiita
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Posts: 373
Registered: 02-09


http://www.youtube.com/watch?v=lBAY2nPZBUA

I have just recorded this vid to illustrate my argument that modern source ports should include this cool option that Dosdoom has where you can teleport rockets & plasma. It should not be that hard to implement these days in Zdoom. Or even EDGE as that is based on Dosdoom.

What do you think?

Old Post 11-10-09 11:25 #
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Gez
Why don't I have a custom title by now?!


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Registered: 07-07


You can do that simply by loading a DECORATE patch if you want it in ZDoom. Here:
code:
Actor TeleRocket : Rocket replaces Rocket { -NOTELEPORT } Actor TeleBFGBall : BFGBall replaces BFGBall { -NOTELEPORT } Actor TelePlasmaBall : PlasmaBall replaces PlasmaBall { -NOTELEPORT }


Copy/paste that in a new text file which you'll call decorate.txt, and autoload that decorate.txt file by putting it in your zdoom-user.ini:
code:
[Doom.AutoLoad] Path=./decorate.txt


And there you go, now plasma and rockets teleport. You can use the same system for any projectile you want, really, including those from other games and those from enemies.

Old Post 11-10-09 11:40 #
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EarthQuake
9.5 on the Richter!


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ZDaemon also has this capability as a server flag.

Old Post 11-10-09 14:17 #
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