ryaxnb
Green Marine
Posts: 30
Registered: 01-08 |
So: I have several post like things about source ports, but posting all of them would waste space and not attract enough posts to any of them. So here's a compilation of sorts. It's intended to be responded to, criticized, etc. I take criticsm well but i do like a good debate :).
First Topic: why PRBOOM Rules, or why can't other source ports do this?
PRBOOM is GPL, so that's good. But the best thing about PRBOOM is the sheer portability of it. And the fact that it cares about compatibility while adding more new features, and the fact that PRBoom is fairly well documented and has a good OPENGL renderer. Now, why don't other ports do these things? Most ports barely have a functional linux port. PRBOOM runs on Mac, UNIX, BSD, consoles, etc. You don't have to port it yourself, just provide a portable architecture and pure GPL (or pure BSD) code so others can port it. GZDOOM in particular has a windows centric architecture, which is really disappointing. And so does Risen3d, EDGE, etc. Having a DOS version available is cool too, for DOSemu, DOSBOX and other dos virtualization solutions, as a last resort or a quick alternative to ports. Although no PRBOOM exists for DOS, it is based off of MBF, which works on DOS.
Compatibility of other ports is also disappointing. I can understand it for ports like GZDOOM, but why can't Doomsday, Risen3d, or EDGE (for example) get compatibiltity with DOOM.EXE right? They could just borrow PRBOOM patches with a little modification, after all the code is open source.
Overall, PRBoom and the related PRBOOM+ are my favorite ports.
Second topic: underappreciated ports and port features:
GZDOOM's room-over-room gets my top pick for underappreciated port feature. Also, not enough maps are made for GZDOOM in general.
EDGE gets my top pick for underappreciated port: DDF is remarkable. It's like DECORATE, but probably better. DDF should be in every port. All the other components of EDGE work fairly well as well.
As for other underappreciated Port Features:
Texture and such swap of GZDOOM. Really nice, but few replacements exist :(. Could make GZDOOM look similar to Doomsday, but few people take advantage of it.
PRBOOM's friendly monsters. Way cool. :)
Final topic
BOOM phase II
Has anyone considered making a port that works like Boom Phase II? The idea sounded really neat! What features of Boom phase II have popped up elsewhere, for real, and what port has the maximum amount of BOOM phase II planned features?
|