Doom Marine
Senior Member

Posts: 1369
Registered: 09-03 |
I'm wondering about the current PrBoom-Plus-2.5.0.5's texture and patch's dimensional constraints. Some stuff I found through experience with past PrBooms:
1. Mid-textures with "transparent" in them (e.g. rails, stargate, lasers) cannot be greater than 256 units in the Y-dimension without looking all funky. Why is this?
2. I've attempted to create a texture that is 4096x256 using same sized patch, it didn't work. The next step that worked for me was 2048x256 patch ---> 2048x256 texture. Explanation behind the constraint?
3. As far as I can recall, PrBoom's will display textures properly all the way up to 504 units in the Y-dimension. Why not 512 units? Or am I wrong? Explanation?
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