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gravitar
Loser


Posts: 145
Registered: 03-04


There are some hires textures and models at the Vavoom download page. Is it possible to get them working in GZdoom somehow?

Old Post 11-24-09 09:06 #
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Graf Zahl
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It is possible but you will have to change the organization.

However, since this pack is really ugly (and grossly incomplete) I'm not going to check out how it needs to be done.

Old Post 11-24-09 10:32 #
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KuriKai
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Graf, Graf, Graf, always with the negative about the dhtp.

anyway. gravitar, the texture pack there is the dhtp and you can dwonload the version for gzdoom from the download page
http://forums.yaa.dk/viewtopic.php?f=32&t=69

the models I can't help you with.

Old Post 11-24-09 20:45 #
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Graf Zahl
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Sorry, but the Strife texture pack is garbage. It looks like a cheap photoshop job.

Old Post 11-24-09 21:18 #
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kristus
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KuriKai said:
Graf, Graf, Graf, always with the negative about the dhtp.

Yeah, I wonder why that is... it couldn't possibly be because it's true what he's saying.

Graf Zahl said:
Sorry, but the Strife texture pack is garbage. It looks like a cheap photoshop job.

Couldn't agree more. But I've seen worse. At least they aren't up-scaled originals ravaged by various PS filters. At least not directly.

Old Post 11-24-09 21:19 #
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Vermil
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@ KuriKai
The DHTP is a Doom hi-res texture pack. What has it got to do with a few random Strife textures?

Old Post 11-24-09 21:25 #
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KuriKai
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whoops sorry guys, I read that wrong

Old Post 11-24-09 21:50 #
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Loser


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@Graf: pretty please ? The medikit models look quite nice in Vavoom, sadly it doesn't run quite as well as GZDoom for me. I have looked up the GZDoom wiki about modeldef etc, but it seems too complicated.

@Kurikai: I do use the dhtp, thanks.

Old Post 11-24-09 23:07 #
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Graf Zahl
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gravitar said:
@Graf: pretty please ? The medikit models look quite nice in Vavoom,



I was talking about the texture pack. The models won't work in GZDoom unless someone invests a lot of work to convert the definition files.

Old Post 11-24-09 23:16 #
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Mike.Reiner
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I don't think I've ever come across a 'high res' mod for any game that I've ever really cared for.

Doom's (and games that use it's engine) textures have aged just fine in my opinion. It's only when you play at 320x200 that they look like shit and it's hard to make anything out unless it's right in your face.

Old Post 11-25-09 06:18 #
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