Mike.Reiner
Forum Regular

Posts: 943
Registered: 01-05 |
Phml said:
Hey Mike,
Would you care to explain why do you find GZDoom superior to ST for co-op ? I usually use GZDoom for SP and ST for co-op, but find myself frustrated as the best pings I can get are in the 80ish range, which is already a bit jerky.
Unlike Skulltag, GZDoom/ZDoom are not client/server based. If someone lags, everybody does, but because of that, you do not miss a beat. No teleporting monsters or anything silly like that. I find it frustrating when a cyberdemon shoots a rocket at you and you don't even realize it until you're dead because of lag.
Not to say skulltag is bad, with good ping and stable connections it's fine, but I prefer ZDoom/GZDoom.
I was actually thinking of starting up a couple of cooperative skulltag servers. I used to leave an Alien Vendetta and a Hell Revealed server up, and I remember the Alien vendetta server actually rotated through all 32 maps a few times in a couple weeks.
kristus said:
It's not shitty. It's actually really good. But it's not made for online gaming. It was designed for LAN. Which it does better than Skulltag I might add.
You are quite right. Last time I had the luxury of playing doom on LAN, I used legacy, and it was fantastic.
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