Ninjalah
Member

Posts: 524
Registered: 07-09 |
Ok, So I started working on a map in Zdoom, but it has Skulltag and doom2 resources. After working on the map for about 30 minutes, I decided that I wanted to move over to Skulltag and edit the map in there. I saved the map, and reopened it in the Doombuilder -> Skulltag configuration (more monsters/weapons, decors, etc.).
I tested it fine, and decided that some lighting was different from Skulltag and Gzdoom, so I went in and made a few parts darker. I tried to test it this time, and when Skulltag was loading... *poof* my computer restarted itself (GATEWAY: Bootmenu, press F2 etc., so I don't think it was a Windows restart.)
Help? Do I have to restart the map in Skulltag config instead of what I did? Why does it do this anyway?
EDIT: I tried playing Doom 2 in skulltag, and noticed that my computer only restarted when I was playing with the Renderer being openGL. What does openGL even mean and is there a way to fix it?
Last edited by Ninjalah on 01-10-10 at 04:33
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