Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > ZDBSP for non-Zdoom maps. Good ? Bad ?
 
Author
All times are GMT. The time now is 21:16. Post New Thread    Post A Reply
Phml
Senior Member


Posts: 1823
Registered: 06-09


I've seen multiple posts saying you shouldn't use ZDBSP for non-ZDoom maps, but recently I've been "forced" to use it (ZenNode failed and glBSP resulted in the doomguy noclipping through half of the map) and so far there hasn't been any error ; playing, and recording and watching demos all seem to work fine. ZDBSP is also so much faster than the other nodebuilders I'm starting to wonder if using ZenNode might actually be a dumb choice.

So, is there an actual downside to ZDBSP, used on Boom compatible maps ?

Old Post 02-23-10 15:33 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 6963
Registered: 01-03


The only downside is that ZDBSP's nodes tend to be a bit larger than Zennode's.

The reasons for that advice were some problems that have been fixed long ago. By now ZSBSP is a good and stable node builder for all ports. The only issue may be with what ports expect from GL nodes.
ZDBSP's approach is a bit different than GLBSP's For example, ZDBSP will never ever create unclosed subsectors and also never create subsectors which reference sidedefs from different sectors. On the other hand it will create degenerate subsectors (containing only 2 lines) in such cases. But this is only of interest when it concerns rendering of vanilla rendering hacks which involve unclosed sectors.

Old Post 02-23-10 15:44 #
Graf Zahl is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Senior Member


Posts: 1823
Registered: 06-09


Understood. ZDBSP it is then. Thanks !

Old Post 02-23-10 15:47 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 21:16. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > ZDBSP for non-Zdoom maps. Good ? Bad ?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory