Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > What ports do YOU use?
Pages (4): [1] 2 3 4 »  
Author
All times are GMT. The time now is 01:46. Post New Thread    Post A Reply
Kagemaru_H
Banned


Posts: 427
Registered: 09-09


Me?

I use ZDoom for singleplayer and some modding.

I use Skulltag for some modding and Invasion mode

I use Chocolate Doom if I ever feel like making levels for vanilla Doom and need them tested, and maybe as an excuse to show off my frontend.

I'll be using Odamex as secondary multiplayer because ZDaemon won't let me use a Doom II v1.666 WAD.

EDIT: I would use EDGE or Eternity if a mod required it. Before I get into the whole demo game I'll have to confirm my skills by beating Doom II on UV.

Last edited by Kagemaru_H on 03-03-10 at 00:53

Old Post 03-02-10 23:19 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Forum Staple


Posts: 3215
Registered: 06-09


GLBoom+ for everything, and occasionally GZDoom.

It used to be the other way around just a few months ago... Demo recording is addictive.

Old Post 03-02-10 23:34 #
Phml is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10989
Registered: 07-07


It's been a while since the last clone of that thread...

A modified GZDoom for just about everything, a modified Eternity sometimes, and ZDoom when testing new code.

Very rarely something else, and then only to check something rather than to play.

Old Post 03-03-10 00:02 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6486
Registered: 01-02


I usually use Eternity for pretty much anything it'll run (anything Boom-compat or the occasional Eternity-specific wad), and ZDoom/GZDoom for wads that specifically require one or the other. I also use Chocolate Doom pretty heavily for testing vanilla projects, and Skulltag when I'm in the mood for multiplayer.

As far as mapping/modding goes, I've got various stuff currently in the works for Eternity, ZDoom, Skulltag, Boom, and vanilla. I try pushing all of them about as far as my abilities and sanity can manage, mapping-wise, while trying to avoid letting their respective limitations show through.


Gez said:
A modified GZDoom for just about everything, a modified Eternity sometimes, and ZDoom when testing new code.

What sorts of modifications do you make to GZDoom and Eternity?

__________________
essel.spork-chan.net - doom stuff, artwork, and music by esselfortium

Old Post 03-03-10 00:36 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


I primarily use GZDoom in software mode, or in GL mode with no filtering at a low resolution (shut up, I love that 'classic' look.)

lately I've been using EDGE and toying with modding for EDGE (its not as bad as it used to be lol)

Old Post 03-03-10 00:39 #
Patrick is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kagemaru_H
Banned


Posts: 427
Registered: 09-09


@Patrick: Just use ZDoom unless a mod really needs GZDoom.

Old Post 03-03-10 00:54 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08


Haven't we had this before?

I use PrBoom-Plus almost exclusively. I keep ZDoom, Eternity and Chocolate around.

Old Post 03-03-10 02:41 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Rohit_N
Mini-Member


Posts: 88
Registered: 10-09


Chocolate Doom, and ZDoom for wads that the former can't handle.

Old Post 03-03-10 02:58 #
Rohit_N is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 2180
Registered: 12-06


These days I use EE and PRBoom-Plus the most of the time. I do use ZDoom pretty often as well, but my mapping/modding has moved me to using those two ports the most. As for playing for fun...well it's about the same; EE, PRBoom-Plus and sometimes ZDoom.

Old Post 03-03-10 03:17 #
Mechadon is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08


Someone should take all the results from all the port threads and compile a spreadsheet or something. I assume ZDoom is the most popular SP port and Skulltag for MP but it'd be nice to see how much and where other ports stand.

Old Post 03-03-10 03:17 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Archvile78
Member


Posts: 609
Registered: 02-08


ZDoom for 90% of my doom playing.

GZDoom for Playstation Doom

Skulltag for when i feel like playing newschool.

Old Post 03-03-10 04:30 #
Archvile78 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10989
Registered: 07-07



esselfortium said:
What sorts of modifications do you make to GZDoom and Eternity?


Eternity: added support for mouse button 4 and 5. SDL supports them, but they have no keycode associated to them in EE. I'm too used to having them available (I remap "activate/use" to mouse4 for example), so adding them to EE was a large part of why I bothered trying to compile it in the first place.

GZDoom: a ton of little tweaks and bits of experimental code. Compat option for MBF pseudo-torque, compat option for searching max light in neighboring sectors like Boom does, a Skulltag-like rune system, scripted powerups, automap cheat: possibility to reveal hidden lines as if they were normal lines, when using IDDT twice count items are a different color than normal items and keys have a "key" vectorial icon of their own color inside their triangle, some unfinished code to read DOOMPRES.WAD, some unfinished code to define the Doom 2 "casting call" in text lumps and apply it to other games, a hack in the old decorate parser to prevent the RTC-3057 conflict by renaming the pickup if it's called "pistol", a tweak to the MDK command so that it deals forced damage so as to kill dormant monsters as well, and more.

Old Post 03-03-10 04:55 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Mike.Reiner
Senior Member


Posts: 1165
Registered: 01-05


Already covered.

http://www.doomworld.com/vb/source-...st-source-port/

http://www.doomworld.com/vb/source-...st-source-port/

Old Post 03-03-10 05:02 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kagemaru_H
Banned


Posts: 427
Registered: 09-09



Super Jamie said:
Someone should take all the results from all the port threads and compile a spreadsheet or something. I assume ZDoom is the most popular SP port and Skulltag for MP but it'd be nice to see how much and where other ports stand.


That sounds like an awesome idea.

And Mike.Reiner, this topic isn't asking what's the best port, but it's asking what people use. It's a lot different of a topic.

Old Post 03-03-10 05:04 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08



Gez said:
compat option for searching max light in neighboring sectors like Boom does

I've always thought this should be replicated upstream, or at least a compat option. It's one of the very few Boom features not implemented in the ZDoom.

Old Post 03-03-10 05:05 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Mike.Reiner
Senior Member


Posts: 1165
Registered: 01-05



Kagemaru_H said:


That sounds like an awesome idea.

And Mike.Reiner, this topic isn't asking what's the best port, but it's asking what people use. It's a lot different of a topic.


Read the posts in those threads. It basically amounts to people talking about what ports they use.

Old Post 03-03-10 05:39 #
Mike.Reiner is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


I try to keep the number of ports on my computer to a minimum. At one point on my old computer my ZDL had a ton of ports listed, alphabetically categorized going from "Boom" to "ZDoomGL." I have come to realize that the only reason I had so many ports was for some obscure port specific mods that really weren't that great (but I still love you QDoom) My port list in ZDL is currently comprised of PrBoom+, GZDoom (software), GZDoom (hardware) and EDGE.

Old Post 03-03-10 05:49 #
Patrick is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
lupinx-Kassman
Senior Member


Posts: 1409
Registered: 10-06


Zdoom and Eternity pretty much. I use Eternity for most wads nowadays because I am afraid of small things zdoom might intentionally "correct" in early wads that were never meant to be changed. When it comes to playing zdoom maps...well I suppose I should have said multiple versions of zdoom. Most of my favorite zdoom wads are some pretty old ones, and since zdoom isn't very backwards compatible I now keep versions like 1.17 and 1.22 around.

The only time I really use anything else is when I am watching other's demos or testing a map for compatibility.

Old Post 03-03-10 06:26 #
lupinx-Kassman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kagemaru_H
Banned


Posts: 427
Registered: 09-09


I just got into the demo recording game and I'll probably be using Eternity for my recording. I even set it up with SLIGE.

Old Post 03-03-10 06:29 #
Kagemaru_H is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Super Jamie
Forum Staple


Posts: 2722
Registered: 03-08



Kagemaru_H said:
I just got into the demo recording game and I'll probably be using Eternity for my recording.

Then you will record Eternity-only demos. I made that mistake once too. If you want Vanilla/Boom complevels, stick to PrB or PrB+.

Old Post 03-03-10 06:53 #
Super Jamie is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10989
Registered: 07-07



lupinx-Kassman said:
Zdoom and Eternity pretty much. I use Eternity for most wads nowadays because I am afraid of small things zdoom might intentionally "correct" in early wads that were never meant to be changed.

Try playing Doomsday of UAC in Eternity. Then try playing it in ZDoom. :)


Super Jamie said:
Then you will record Eternity-only demos. I made that mistake once too. If you want Vanilla/Boom complevels, stick to PrB or PrB+.


Eternity is getting support for recording vanilla-compatible demos.

Old Post 03-03-10 06:58 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GhostlyDeath
Forum Retard


Posts: 1027
Registered: 08-05


I develop, test, and play ReMooD. Pretty much the only port I use really (I don't Doom much anymore).

Old Post 03-03-10 07:11 #
GhostlyDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Chu
Forum Regular


Posts: 690
Registered: 10-02


EDGE.


Zdoom can suck it.

;)

__________________
3DGE source port

Old Post 03-03-10 12:47 #
Chu is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
altdeath
Newbie


Posts: 7
Registered: 09-09


I'm using Chocolate-doom and Zdaemon. I'd like to play more Chocolate-doom multiplayer, looking forward to Fraggle's crazy pie in the sky idea of a DWANGO like interface for setting up games :)


Kagemaru_H said:
... ZDaemon won't let me use a Doom II v1.666 WAD.


Just curious... Any reason you want to use version 1.666 and not patch to 1.9?

Old Post 03-03-10 13:18 #
altdeath is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jodwin
Forum Staple


Posts: 3403
Registered: 02-05



Super Jamie said:
I use PrBoom-Plus almost exclusively. I keep ZDoom, Eternity and Chocolate around.

This.

Old Post 03-03-10 14:07 #
Jodwin is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7693
Registered: 01-03


GZDoom for nearly everything. Obviously I'm not particularly representative and rather biased. ;)

Although I got most other ports installed they mainly get used for testing stuff, not playing.

Old Post 03-03-10 14:19 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Chex Warrior
Member


Posts: 367
Registered: 03-08


Zdoom.

Old Post 03-03-10 15:11 #
Chex Warrior is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Archfile
Mini-Member


Posts: 56
Registered: 01-10


Skulltag and GZDooM.

Old Post 03-03-10 15:30 #
Archfile is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vulture
Junior Member


Posts: 227
Registered: 01-07


Despite supporting Skulltag for years and even being an administrator there, I mostly support Odamex now. I've always supported the "underdog" multiplayer port and back when I joined it Skulltag was just that. Now that it is the most commonly played multiplayer port I have moved onto help getting Odamex to have a thriving community too.

That being said I still play Skulltag a lot, mostly co-op with UniDoom and friends.

Old Post 03-03-10 16:18 #
Vulture is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Malinku
Member


Posts: 572
Registered: 12-08


every port I can find a download link to so I can make sure my maps work in every possible port.

but for online play Skulltag and Odamex

Old Post 03-03-10 16:33 #
Malinku is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 01:46. Post New Thread    Post A Reply
Pages (4): [1] 2 3 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > What ports do YOU use?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.