esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5978
Registered: 01-02 |
I usually use Eternity for pretty much anything it'll run (anything Boom-compat or the occasional Eternity-specific wad), and ZDoom/GZDoom for wads that specifically require one or the other. I also use Chocolate Doom pretty heavily for testing vanilla projects, and Skulltag when I'm in the mood for multiplayer.
As far as mapping/modding goes, I've got various stuff currently in the works for Eternity, ZDoom, Skulltag, Boom, and vanilla. I try pushing all of them about as far as my abilities and sanity can manage, mapping-wise, while trying to avoid letting their respective limitations show through.
Gez said:
A modified GZDoom for just about everything, a modified Eternity sometimes, and ZDoom when testing new code.
What sorts of modifications do you make to GZDoom and Eternity?
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