Quasar
Moderator

Posts: 4615
Registered: 08-00 |
Gez said:
Last time I tried them (in a post-2.4.1 personal SVN build), they were working in ZDoom. They're just a bit complicated to set up; but it's explained here. While they are not supported, if they were truly broken, then they'd get removed from the code entirely. They do work, they're just not able to adapt to most modding features supported by ZDoom, such as, say, custom weapons...
I was told by a couple of people that they malfunction as soon as you change levels, via not having their internal state reset somehow. I have not verified this personally, however.
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