Holering
Junior Member

Posts: 117
Registered: 01-03 |
Well sycrafts soundtrack doesn't seem to work with zdoom unless certain songs are multiplied to the corresponding level... Is it possible to make links to the corresponding tracks instead of wasting disk space on the same song and putting it all into a pk3?
I've put together a different music pack using SGM-V2.01.sf2 soundfont, foobar2000 (via wine), midi plugin (fluidsynth backend) and just converting all *.mus music files into *.wav. Under midi plugin I used fluid synth and checked off all checkmarks without knowing wtf they do. Set samplerate to 44100khz. Used (apply gain and prevent clipping according to peak). After I had all my *.wav's I did flac -e -p -8 *.wav to get all music files into flac format. Changed musics folder (yeah musics is what it's called in the original wad) into music since zdoom only likes it that way go figure. Zipped it into a non compressed pack renamed to .pk3 of course (that is for each corresponding .wad). Now everything freakin' works the way it's supposed to.
This soundfont sounds awesome to me as it makes the soundtrack sound extremely organic and real-non synthesized. I always used it under windows XP (used the 150mb version in windows me) and had no trouble with it on my sound blaster live!. On linux however I decided to ditch the live! as nothing supports hardware access to the midi synth on the card despite having soundfonts loaded in hardware. So I ditched the sblive and went onboard sound as not only does it support bit perfect playback but it's got the same SNR if not better than the sblive.
There's horrible midi lag with timidity however so this is the only way for me to go without lag and all that other bullshit. Other source ports for doom don't even support soundfonts via timidity. Your better off using patches (EAW's patches) via timidity since there's no lag and it sounds pretty good (doesn't compare to SGM's soundfont IMO). It's funny actually because for some reason zdoom won't do 44100khz with OSS sound drivers in linux (maybe it's my fault @ compiling?). I aint using alsa as it's always stuck @ 48000khz and it's a bitch to work around other problems like sound lag. OSS is way better IMO especially with wine and dosbox.
I'd also like to get in contact with SGM and know what sampling rate he/she (it?) made this soundfont for (it says audigy on homepage so maybe 48000khz was intended).
I don't even know if it's ok for me to upload it anywhere as none if this stuff is my work and I only put it together but otherwise I'd be more than willing to upload it somewhere (it's over 1.5gb!!!). If anyone is interested in these repacks I put together let me know and perhaps I should even start a new thread for it?
EDIT TO HAWKWIND: That risen3d actually looks better than doomsday but unfortunately when I play doom it's gotta be vanilla or at least as close as you can get to that. I like the chunky looking chunks on from my eyeballs.
Last edited by Holering on 04-13-10 at 03:37
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