Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Heretic Weapons behavior - can it be changed? In what source ports?
 
Author
All times are GMT. The time now is 02:22. Post New Thread    Post A Reply
theleo_ua
Mini-Member


Posts: 78
Registered: 03-10


1) When I fire by phoenix rod - I moving back. Can I turn it off (like Rocket Launcher behavior in Doom) and what Source Ports can help me to do this?

Is it possible on Doomsday\GZDoom ?

2) Same, but about powered mace balls: they movement totally depends on my movement.

А) If I stay and firing from mace - all balls (I mean first flying after shoot) will fly the same.

B) If I move back while firing - balls will fly back at first, If I move forward - they will run forward with "turbo speed".

Can it be changed to way like "every ball will fly like in A) even if I moving while firing"?

Is it possible on Doomsday\GZDoom ?

Thanks to all

__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic.php?p=808026#808026

Old Post 04-11-10 21:52 #
theleo_ua is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


Yes and yes; but these ports have different ways of achieving such results. For ZDoom, you'll want to learn about DECORATE; for Doomsday you'll have to learn about DED.

Old Post 04-11-10 22:18 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
theleo_ua
Mini-Member


Posts: 78
Registered: 03-10



Gez said:
Yes and yes; but these ports have different ways of achieving such results. For ZDoom, you'll want to learn about DECORATE; for Doomsday you'll have to learn about DED.


Can you explain shortly (or give an example) - how to change behavior of any weapon using DED and what "*.ded" files should I modify for this (objects.ded, values.ded etc)?

__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic.php?p=808026#808026

Old Post 04-12-10 14:04 #
theleo_ua is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


No. I'm not familiar with Doomsday's definitions; I just know they exist and where they're documented. Now you know as much as I do about them.

Old Post 04-12-10 14:27 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
theleo_ua
Mini-Member


Posts: 78
Registered: 03-10



Gez said:
No. I'm not familiar with Doomsday's definitions; I just know they exist and where they're documented. Now you know as much as I do about them.


Ok - thanks. I will try to understand them from zero

__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic.php?p=808026#808026

Old Post 04-12-10 14:38 #
theleo_ua is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1224
Registered: 03-04


Doomsday 1.x has no additional actions (the A_xxxx lines) at tall over those of the original games.

Deng team have focused nearly full attention on the upcoming Doomsday 2.x for over five years now. Hence some of Doomsday 1.x's modding features are years behind other ports.

Last edited by Vermil on 04-12-10 at 21:50

Old Post 04-12-10 21:37 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
theleo_ua
Mini-Member


Posts: 78
Registered: 03-10



Vermil said:
the A_xxxx lines


What is "A_xxxx lines"? What they can do?


Vermil said:

Deng team have focused full attention on the upcoming Doomsday 2.x


So 2.x will can do what I want in this topic?

__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic.php?p=808026#808026

Old Post 04-12-10 21:44 #
theleo_ua is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
.ex.inferis.
Newbie


Posts: 6
Registered: 04-10


That depends on what you want to do. I know ZDoom can let you edit them however you see fit, pretty much, within what the engine can do. Like Gez, I'm not familiar with how Doomsday would fit your needs. What exactly do you want to do?

Old Post 04-17-10 01:04 #
.ex.inferis. is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
theleo_ua
Mini-Member


Posts: 78
Registered: 03-10



.ex.inferis. said:
What exactly do you want to do?


In this topic I exactly want to do what I explained at the start post.

Now I started learn Decorate and understand that this is possible in GZDoom (soon I will create my own Heretic mod), but the problem is that current stable version of Doomsday doesn't support what I want (DED in 1.8.6 has not the same "possibilities" as Decorate).

So at first I will create my mod in Decorate for GZDoom, and when Doomsday will become support something like Decorate - I will create same mod for Doomsday.

P.S. My mod is not only about questions in this topic - but it will be much more pretty with those things

__________________
Nothing smells better than a dead Governor in the morning (c) http://www.rpgcodex.net/phpBB/viewtopic.php?p=808026#808026

Last edited by theleo_ua on 04-18-10 at 14:37

Old Post 04-18-10 14:31 #
theleo_ua is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:22. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Heretic Weapons behavior - can it be changed? In what source ports?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory