entryway
Forum Staple
Posts: 2666
Registered: 01-04 |
TheDarkArchon said:
GZDoom has to rebuild the nodes on ZDBSP built nodes, stating the BSP tree is incomplete, but when it rebuilds, it runs fine.
Yes, it even does not try to load them, because of
code: UsingGLNodes = true;
if (map->MapLumps[ML_ZNODES].Size != 0 && !UsingGLNodes)
{
idcheck2 = MAKE_ID('X','N','O','D');
Looks like prboom-plus has dependence from number of vertexes, because vertexes count is 65534 map vertexes + 4357 extra vertices by zdbsp > MAX_USHORT. deepbsp does not generate additional vertexes and that's why deepbsp version works fine. Currently I do not know how to fix it.
btw, svn Eternity can't handle test241_zdbsp.wad correctly too.
Last edited by entryway on 06-22-10 at 19:54
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