Csonicgo
This post is probably useless

Posts: 3960
Registered: 03-04 |
Summary of what has happened thus far:
code:
<ZDoom Mapper> Voxels?
<ZDoom Programmers> no, shut up
<ZDoom Mapper> Voxels seriously this time?
<ZDoom Programmers> wtf no it looks like Lego, go away
<Doomworld Poster> Hey, how about voxels?
<ZDoom Programmers> LOL
<Eternity Developer> Sure, why not? I'll begin work on it!
<Doomworld forums> Cool!
<ZDoom Programmers> LOLOL WE VOXEL NOW THE ZDOOM IS BEST DOOM
<Everyone else in the universe> ...What the fuck was that?
Well, I guess voxels don't look like Legos when you're the one ahead in the arms race, eh?
For years many have proposed voxels in Doom only to have hopes shot down by the usual bunch, many who will read this very message ( you know who you are). Then when Quasar actually breaks ground and attempts to get the ball rolling, The same ones who blasted the idea for YEARS suddenly seem quiet, accepting, and willing to work with the idea-- as long as their side is behind it... and for ONLY that reason; to one-up the others simply because someone else started work on something many wanted to implement -- a unique feature people had wanted for quite some time. And I won't let this go quietly!
Now I know why Quasar feels like giving up sometimes. If you wonder why people seem to hate on ZDoom, it's nonsense like this! I have nothing against Randy and his work; I don't think he is exactly up to speed on what exactly has been going on, so I'll give him a pass on this. To the others, however, shame on you!
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