Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Engine with support for high-resolution sprites
 
Author
All times are GMT. The time now is 02:32. Post New Thread    Post A Reply
mmx
Green Marine


Posts: 30
Registered: 05-10


I'm thinking about experimenting with a modern Doom engine and a few renders from Poser. Do you guys recommend any engine with support for high-resolution sprites? Also, a good and friendly editor? Most editors seem outdated and with no support for high-res graphics.

Old Post 04-28-11 05:11 #
mmx is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
tempun
Member


Posts: 447
Registered: 08-09



mmx said:
Do you guys recommend any engine with support for high-resolution sprites?
Lost of them; in no particular order: PrBoom+ in OpenGL mode, ZDoom (paletted graphics), GZDoom, probably also Doomsday and Risen3D (not sure about tthe later two), and likely others. Also, all of these except for PrBoom+ support 3D models.

mmx said:
Also, a good and friendly editor? Most editors seem outdated and with no support for high-res graphics.
So don't use most editors. ;) I think that Slade3 isn't outdated. (builds, official site)

Old Post 04-28-11 07:39 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
mmx
Green Marine


Posts: 30
Registered: 05-10


Does slade allow me to edit the enemy sprites, as well weapon sprites, without fixing me to a default screen width/height?

Old Post 04-28-11 12:58 #
mmx is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mordeth
Administrator


Posts: 1883
Registered: 05-00


Eternity allows sprite scaling, from a source graphic that seems to be max 200x200 in size.

Old Post 04-28-11 23:00 #
Mordeth is offline Profile || Blog || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5268
Registered: 01-02



Mordeth said:
Eternity allows sprite scaling, from a source graphic that seems to be max 200x200 in size.

You should be able to use much larger sprites than that if you import your graphics using Slade 3.0 or another editor that supports DeepSea's tall patch format, which Eternity supports. Just convert them to Doom patches/graphic format/whatever it calls them, and if they exceed 255 units in height, Slade will automatically use the tall patch format for them.

The effective size limit on tall patches, if there is one, seems to be large enough to be irrelevant. :)

Old Post 04-28-11 23:09 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mordeth
Administrator


Posts: 1883
Registered: 05-00


I suspected that was the case, since I didn't use Slade to import them. Thanks for the tip! :)

Old Post 04-30-11 11:14 #
Mordeth is offline Profile || Blog || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:32. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Engine with support for high-resolution sprites

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory