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dannebubinga
Member


Posts: 623
Registered: 04-10


Hi.

I've been having this problem for a very long time now. When I load doom2.wad in prboom plus or glboom plus I get the error message: "W_GetNumForName: CRBRICK not found". This only happens with doom2.wad and not plutonia.wad, tnt.wad etc. When I play pwads I have to use plutonia as Iwad and that causes some trouble sometimes with missing textures etc.

I can't stand ignoring this issue anymore. What's wrong? Do I have to be more specific? :/

Thanks

Old Post 04-30-11 13:51 #
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Catoptromancy
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Posts: 720
Registered: 08-06


http://sourceforge.net/tracker/?fun...396&atid=103396


How old is your version?

Old Post 04-30-11 18:45 #
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RjY
anARCHy


Posts: 802
Registered: 05-02


The most likely cause of that cryptic error message was when (old versions of) the engine couldn't find their internal data wad (which you get with the engine itself)

On windows the data wad is usually in the same directory as the engine exe, on linux in some standard place like /usr/share/games/doom. Your IWADs are wherever you put them, but it's usually best if they're in the same place as the data wad.

Without knowing how your files are organised and how you are running the game (command line parameters you're using etc.) we can't say much more. Also the engine's version number would be interesting.

Old Post 05-01-11 01:23 #
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dannebubinga
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Posts: 623
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I have the latest(?) version of prboom. 2.5.0.8

When I play normal I doubleklick the glboom-plus.exe and then choose Iwad and then pwad. ALL of the wads are present in the prboom folder. The CRBRICK problem is only with doom2.wad.

When I use a batchfile to record demos the same thing occurs if I type "-iwad doom2.wad"

A funny fact is that this problem just appeared out of nowhere. One day prboom just wanted to piss me off.

Old Post 05-01-11 22:30 #
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tempun
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Posts: 447
Registered: 08-09


Check if your Doom2.wad is damaged.

Old Post 05-02-11 06:29 #
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dannebubinga
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Posts: 623
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tempun said:
Check if your Doom2.wad is damaged.


I'm not sure how to. All other ports handle the doom2.wad normally

Old Post 05-02-11 17:39 #
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chungy
Doomworld is so about bullshit excuses


Posts: 1458
Registered: 06-05


Check that doom2.wad has a md5sum of 25e1459ca71d321525f84628f45ca8cd

on windows you can use this: http://www.md5summer.org/

Old Post 05-02-11 22:03 #
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dannebubinga
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Posts: 623
Registered: 04-10


It turned out my doom2.wad was damaged. Thanks for the help!

Old Post 05-09-11 22:07 #
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