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rabidrage
Green Marine


Posts: 49
Registered: 08-07


So um, in version 1.42 I used caps lock to jump. I like the new features in 1.44 and would like to continue to use it, but for some reason I have to either hit caps lock twice to jump once or set jump to a different, less convenient key. Why does it make me tap it twice??

Old Post 05-05-11 15:23 #
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Megamur
Forum Regular


Posts: 970
Registered: 02-11


That's just the funky way Caps Lock works. I usually have to double-tap it in order to toggle autorun on various games/ports.

Old Post 05-05-11 22:36 #
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wesleyjohnson
Member


Posts: 486
Registered: 04-09


Keyboard input was changed to use SDL library in DoomLegacy 1.44.
Some of the side effects from this are still unknown.

Old Post 05-08-11 03:38 #
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entryway
Forum Staple


Posts: 2587
Registered: 01-04


I like legacy, because you can look up and down...

http://prboom-plus.sf.net/legacy.avi.zip (5.5MB)

Old Post 05-20-11 14:57 #
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Quasar
Moderator


Posts: 4615
Registered: 08-00


Caps-Lock is wonked out in SDL, a well-known issue. Under Windows its behavior is to send a key up or key down event alternately each time the key is pressed.

Frustratingly, the behavior is different under Linux - a full set of keyup and keydown events is sent EVERY time the key is pressed. What is the point of an abstraction layer like SDL in the first place if they let shit like this leak through to the end user?

For my part, EE's about to be done with using SDL period >_>

Old Post 05-21-11 15:28 #
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Gez
Why don't I have a custom title by now?!


Posts: 7046
Registered: 07-07


ZDoom uses SDL on Mac and Linux; but DirectX stuff on Windows.

Old Post 05-21-11 16:50 #
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Mike.Reiner
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Posts: 977
Registered: 01-05



entryway said:
I like legacy, because you can look up and down...

http://prboom-plus.sf.net/legacy.avi.zip (5.5MB)


Haha, what the hell.

Old Post 05-21-11 18:33 #
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