Maes
I like big butts!

Posts: 8664
Registered: 07-06 |
After months since a new "official" release, here is the much (?) awaited v1.3 tech demo release.
https://sourceforge.net/projects/mochadoom/
Major changes since v1.2:
- Fixed an issue that prevented it from working on Mac OS X, now it should be OK.
- Gameplay is now mostly functional, and you can shoot, open doors,
activate switches etc. thanks to _D_'s contributions
- Monsters now react and attack.
- It's now possible to play almost any level to its end, and even complete episodes.
- Several crashes and bugs fixed.
- Several monster actions and player weapons fixed and correctly implemented.
- Added more limit-removing features to the engine, partial support for extended DEUTEX lumps in PWADs.
There are still some features that haven't made it into the "official" codebase, like speed throttling, savegames and sound, networking, proper graphics scaling etc. but I'm working on them.
In the mean, this is a quite major release compared to v1.2, mainly because finally you can actually play the game almost normally, change levels, use switches, etc. What's more important, it finally starts to feel like DOOM.
You can even try to see how it will cope with NUTS.WAD on your system ;-)
Remember that this is mostly a "vanilla-like" port, and thus won't work with Boom-format PWADs. However it has quite a lot of limit removing features built-in, and thus has some tolerange for overly complex vanilla-format levels.
|