Maes
I like big butts!

Posts: 8664
Registered: 07-06 |
Triple_sSs said:
Anyways, that's cool you got demos to work! However it'll just keep playing the same first level on each set of demos, but I guess you're still working on that.
Hmm that's weird, what IWAD are you using? With the Ultimate Doom IWAD, it played through E1M5 (glitchy), E2M2 (seems OK) and E3M5 (seems OK). With Doom 2 v1.9, it plays all of the demos, but none correctly. With the shareware IWAD I think it keeps playing E1M5 all the time, if that's what you mean. I don't even remember if it's supposed to have different demos but, as you said, I will look into it.
Triple_sSs said:
Also I've noticed that when I first start it up, I ca+n't get to the menu by pressing Esc and I have to click the mouse first to get it up, just a little bug I noticed.
That's actually loss of focus because the game starts from a command line and then spawns a window. I don't know if that can be called a "bug" or just a side effect of sorts, I will see if it's possible to force-focus in this situation.
Triple_sSs said:
And I'd STILL like to get some speed throttling in here, maybe you could make it a separate option somehow or something.
As strange as it sounds, speed throttling is not implemented because it's part of the networking (!) subsystem, and in practice mochadoom is hardcoded to "timedemo" all the time. Just putting a fixed delay loop in there won't do the trick (at least not for long), it needs a special conditional waiting code which was part of the network receiver. Ofc I'm working on that next.
Last edited by Maes on 05-14-11 at 07:05
|