Graf Zahl
Why don't I have a custom title by now?!
Posts: 7130
Registered: 01-03 |
Quasar said:
And I will actually admit to, in some cases quite deliberately, choosing different names for the thingtypes in EDF, chiefly for the very reason that was being discussed in this thread. I felt that the names in ZDoom were variously confusing, tangential to the thing's purpose, or just outright bizarre in a few cases.
I felt that preferring names which reflect what end users know the objects as (ex: Mancubus, not Fatso; or BeerStein and not TableShit5 or whatever) would result in a much more user-friendly editing experience.
I agree with the inappropriateness of ZDoom's names - but was that alone really reason enough to create a potential compatibility issue?
You know, I'd gladly rename ZDoom's things if I could but as we all know the names have been accessible for far too long at that time...
Concerning a conversion tool, of course for some stuff it could be done, but what about compiled ACS scripts, should Eternity ever use them?
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