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Average
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Posts: 142
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Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key? The reason I ask is that I would like to use the pause key when, say, the phone rings (it happens a lot!) to mute the game as well as halt gameplay...

Old Post 07-05-11 11:40 #
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entryway
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Average said:
Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key?

"mus_pause_opt 1" and it is default behaviour (if you remove cfg)

Ok, I'll replace "mus_pause_opt 2" with "mus_pause_opt 1" for included cfgs in release package for next releases.

Old Post 07-05-11 12:04 #
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Average
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Thank you. :)

Old Post 07-05-11 12:59 #
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Memfis
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By the way, in vanilla the music really stops, but in prboom-plus it just mutes.

Old Post 07-05-11 14:06 #
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Quasar
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SDL_mixer is incapable of pausing native MIDI output. 9_9

Old Post 07-05-11 14:32 #
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Average
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Muting the sound is good enough imho. It achieves the same goal in day today use while playing. It works a treat for me anyway!

Old Post 07-05-11 14:39 #
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natt
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Memfis said:
By the way, in vanilla the music really stops, but in prboom-plus it just mutes.


Only when using SDL_mixer; otherwise it works fine.

Old Post 07-05-11 15:08 #
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entryway
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Memfis said:
By the way, in vanilla the music really stops, but in prboom-plus it just mutes.

mus_pause_opt 0 // 0 = kill music, 1 = pause, 2 = continue

Old Post 07-05-11 15:13 #
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