jval
Junior Member

Posts: 166
Registered: 09-05 |
Hand X said:
Thanks, fixed, I just left the MMX/AMD 3D Now! thingy and fullscreen ticked and all the rest unticked in 640x480 on medium detail level. 30-35 FPS. Too bad Free Doom doesn't work. But hey! I liked the random monsters thing!
Specs:
Processor: Pentium 4 1.60ghz
Memory: 1GB RAM DDR1 400mhz
Video (onboard): S3 ProSavageDDR
Bug report (not really severe):
DelphiDoom 1.1.3.496 tells the iwad is modified, even with the correct hash (tested with ultimate doom, doom 2 1.9, tnt and plutonia).
Glad you make it work! If you use mouse freelook you can also gain about 10%-20% performance boost in software mode if you disable the pseudo-3D correction, type "~" to bring down the console and type "fake3d false" to disable it. You will still be able to use mouse-freelook, but the renderer will use the simple z-axisshift method to render the view.
FreeDoom is a Boom IWAD, DelphiDoom supports many Boom features but unfortunately not all.
The "modified game" warning is not actually a bug, every time you start DelphiDoom, parses the Doom.cmd file (in bin/Doom directory) and appends all the command-line parameters found inside (like response files in Original Doom). I have added in Doom.cmd file the appropriate commands to autoload an external pk3 file with the md2 models data for the OpenGL version, that's why the modified game warning. The only difference between versions 1.1.3.492 and 1.1.3.496 is that the newest version renders simple shadows for mobjs in OpenGL mode (still experimental)
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