phobosdeimos1
Member

Posts: 625
Registered: 03-11 |
I had a little (big) dabble with my possible options. Although I love a true boom compatible map and my needs aren't greater than that yet, I like the idea of adding mobjs to the game. I've been playing around with Doomsday and found it's limited by Doomer's machines, yet it has a great Dehacked-like modding system.
A while ago, I started off with Zdoom, ignorant to it's status within the doom community. However, after doing a lot of trawling through forums here and there, Zdoom does seem to be pretty popular port. Of course the gameplay mechanics are different, and after a comment here expressing the need for a "Zdoom only" WAD to be expected to show off many Zdoom only features, I'm unsure,
HOWEVER, after reading the responses of alot of Modders I respect, I can see keeping a classic-style WAD with a few new mobjs in zdoom wouldn't be frowned upon to the extent I though, i'm reassured you guys will play anything that takes your interest, which is what I was hoping for,
anyhow, I've had a lot of players enjoy my previoys projects, therefore will hope to see the same number enjoy my 100% Boom Compatible WIP.
At the end of the day, you either download a WAD or not, considering there's tens of thousands of Doomers, I'm not going to worry (anymore)
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New WAD - Lockup: Raw Action Coming Soon. Youtube Channel - for Doom related videos. Corebinder: Raw Action Digon Base: Raw Action Spire Complex
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