Thomas
Warming Up
Posts: 15
Registered: 12-03 |
I couldn't find any previous thread regarding this and there was no reference to it on the Doom Wiki, so I'm assuming no one here knows about this. Anyway, I was just Googling Bruce A. Lewis and glDoom and discovered a new homepage for glDoom: http://gldoom.sourceforge.net/.
Over a year ago Bruce Lewis recovered the source code to his glDoom port, updated it to compile on VC++ 2008 and uploaded it. There are some other minor changes too. I've updated the glDoom entry on the Doom Wiki to reflect this. Even though there are many 3D accelerated ports that are now superior to glDoom, I thought that some of you on here might be interested in this discovery.
Edit: He made some additional changes in the SVN repository too: http://sourceforge.net/scm/?type=svn&group_id=314491
Last edited by Thomas on 07-31-11 at 00:08
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