Vermil
Senior Member
Posts: 1224
Registered: 03-04 |
Pretty much what the thread title states; how do the various ports handle the ghost monster bug?
Which ports retain it, fix it, have options to enable/disable it. What do they do with it?
I know that Doomsday features a compatibility option to allow the user to enable/disable the bug occurring.
I know that G/ZDoom enables the ghost monster bug for famous maps which are known to use the bug for game play purposes, but otherwise, it's always disabled.
What does Boom, Chocolate Doom, EDGE, Legacy, Odemax, PrBoom, Risen3D, Skulltag, Vavoom, ZDeamon etc do with the bug.
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