GoatLord
Senior Member

Posts: 1414
Registered: 07-02 |
I made a thread awhile back in which I posed the question, will we take source ports too far, and add features that are exceedingly modern, like per-pixel lighting, dynamic shadow maps, displacement mapping, etc. Now I would like to ask what the intended or predicted future of source ports are. The 3D models were cool, but the focus has generally been on creating more flexibility with the actual layouts and allowing for drastic, unexpected modifications to the general gameplay. So where do we go from here? Just keep making Doom more enhanced until you can do just about anything with it? Or we will reach some sort of stopping point, where it becomes completely unnecessary to add more features?
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