arkore
Mini-Member

Posts: 68
Registered: 05-12 |
Hey, sorry. I'll post a followup here:
I actually think it's cool that you fixed the coloring on those Demons in the backgrounds, in the "after" shots. But, when I really look at it, I think it's actually better when the color is faded for far objects, like in the "before" shots. It reminds me of vanilla, and it also adds more depth I think; giving better illustration of distance of those objects--in addition to the scaling of distant objects.
Sorry for the confusion about the opengl. I was only referring to opengl as an additional off-topic example of "changing stuff". Opengl was cool at first when I first saw it, but then I started to not like the blurriness of it; and I missed the pixels and the sharpness feel I get from pixels. I think opengl would be successful if the textures are accurately increased in resolution as well--but, that would require a new wad.
Good point about the Chocolate Doom.
Edit: edited opengl paragraph.
Last edited by arkore on 06-11-12 at 06:33
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