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Delyon
Warming Up


Posts: 10
Registered: 09-11


Hi, I've just posted a simple guide on how to compile the source code for Prboom+; the Eternity engine port and Chocolate Doom using VC++ 2008 Express Edition. Please have a look at "Getting started Part 3" on moddb.com http://www.moddb.com/games/doom//tutorials
The purpose of this article is to show my fellow modders how easy it is to build these ports on the Express Edition .This should enable doom fans with a minimal knowledge of C to start making mods for Doom using their favorite port with a little help from the tutorials I have been posting on moddb.
If you are still feeling nostalgic then please have also a look at my recently released new mod for the classic game Rise of the Triad (ROTT) ,this mod enables you to carry more than one missile weapon, plus other interesting features that changes the gameplay. Please click on http://www.moddb.com/mods/rott-2012

A. Delyon.

Old Post 11-17-11 16:07 #
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Catoptromancy
Forum Regular


Posts: 720
Registered: 08-06


Most excellent! Every time I setup compile environment I forget what exactly to do and just use error spam to eventually figure it out.

Old Post 11-17-11 17:36 #
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Csonicgo
This post is probably useless


Posts: 3960
Registered: 03-04


VS2010 also works with EE.

Old Post 11-17-11 19:26 #
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Quasar
Moderator


Posts: 4615
Registered: 08-00



Csonicgo said:
VS2010 also works with EE.

As does VS2005 ;)

Old Post 11-18-11 01:36 #
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